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Los escaneos de Game Informer de GTA V

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Datos clave:

– GTA 5 “evolves nearly every mechanic” found in previous games in the series.
– Features the biggest open world in the series’ history – GTA 5′s world is bigger than the worlds of Red Dead Redemption, San Andreas and GTA IV combined.
– Three playable characters who you can switch between “at nearly any time”.
– Each character has their own specific abilities and story arc, with all three stories intertwined.
– Camera zooms out to a “Google Earth-style” perspective when switching characters.
– Character 1 – Michael, an ex-bank robber in his early 40s who retired after making a deal with the FIB. He has two teenage children and hates his wife Amanda. He’s also the narrator of the original GTA 5 trailer.
– Character 2 – Trevor, a former war veteran and a “drugged out psychopath”. An experienced pilot.
– Character 3 – Franklin, a repo man in his mid 20s described as a “young and ambitious hustler”.
– Certain characters from GTA IV and Episodes from Liberty City will also make an appearance. Rockstar’s Dan Houser says we’ll never see characters from the PS2 era, though. “The five PS2 games are one universe, and this is the high definition universe, so they don’t co-exist,” he says.
– No major actors cast as any of the main characters.
– Focus on making more diverse missions.
– Heists and bank robberies are a big theme to the game.
– Characters will work together during missions, and you can switch between characters mid-mission to fulfil different roles. For example, during a chase sequence you can pilot the getaway helicopter as Trevor, snipe pursuing pilots as Franklin, or fire an assault rifle as Michael.
– Missions will have a “very different tone depending on who’s on them, how many people are on them, and how much we’re using switches”, says Houser.
– Even when you’re not controlling them, each character will still go about their own business across Los Santos. “You may be surprised by the situations they find themselves in should you switch back to check up on them,” says Game Informer.
– Big advances to lighting and shader model. Greater draw distance.
– Improved vehicle handling and physics – “The cars hold to the ground better… It feels more like a racing game,” Houser says.
– More vehicles than in any GTA to date, including BMXs, mountain bikes, road bikes, dirt bikes, cars, trucks, helicopters, planes, ATVs and Jet Skis, but vehicle manufacturers are still fictional.
– Fighter jets appear to be in. One screenshot shows a fighter equipped with missiles, as a helicopter explodes in the background.
– Improved shooting and melee combat. Melee combat “never going to be as big a deal as shooting,” though, warns Houser.
– Pedestrians are fully mo-capped and more interactive.
– You can rappel down buildings, although it’s not confirmed whether this is specific to certain missions.
– Los Santos is described as a “huge and diverse city”, combining the best of Red Dead Redemption’s “large open expanses” with GTA IV’s “densely packed urban environment”.
– Areas in the game world include beachfronts, mountains, the wilderness, a “Salton Sea” region, a military base and the suburbs.
– GTA: San Andreas was about gang culture. GTA 5 is about capturing the “contemporary culture of LA”.
– There will be a “vibrant and fun” economy, but you won’t be able to buy property.
– A variety of different side missions and “more sophisticated” minigames, including yoga, triathlons, Jet Skiing, base-jumping, tennis and golf. There’s a full golf course in the game. You can go scuba diving along the coastline of Los Santos, or go to the gym on the seafront.
– Each character will have unique hobbies, including “one or two key minigame activities per character”.
– San Andreas’ RPG-like player customization is still absent, but you can customize the clothing of each character.
– GTA IV’s romance feature has been removed.
– Like in GTA IV, players can make friends and hang out with certain NPCs, including Michael’s wife Amanda and son Jimmy, Franklin’s “crazy friend” Lamar, and Trevor’s mate Ron.
– GTA IV’s mobile phone returns, but a lot of its features have been altered. You can use it to access the internet.
– Dynamic missions – hidden missions dotted around the game world. “Going off-road in the desert, you may come across two parked cars and a sea of dead bodies around them… Investigate if you want.” (más…)

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Análisis de Max Payne 3

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Si tuviera que hacer balance de todos los análisis que he leído de Max Payne 3, serían incontables los que comienzan hablando de la década transcurrida desde que jugamos a la primera entrega o los que hacen referencia a los muchos años que ha estado en desarrollo. Recordemos que el juego de Rockstar estaba programado para ver la luz en 2009, pero ni la calidad del guión ni el estilo del juego alcanzaba los mínimos de calidad que exige unos de los estudios más punteros del mundo, y el retorno a las pantallas del alcohólico detective de Nueva York fue acumulando retrasos. (más…)

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Ronda de análisis: Max Payne 3

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Lo han vuelto a hacer. Parecía que los muchos años de desarrollo, los cambios de estudios, la cancelación del guión y las vuelta a empezar de Max Payne 3 pasarían factura al otrora título de Remedy y que ni los niños mimados de la industria serían capaces de revivirlo con la pasión y fortaleza necesaria para hacer de él un título a tener en cuenta en el momento que más duro resulta destacar: al final de una generación. Sin embargo las críticas de Max Payne 3 son directas y sinceras: Rockstar ha ofrecido un shooter en tercera persona que si bien no revoluciona el género, sí eleva el estándar de calidad a límites pocas veces alcanzables. (más…)

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Max Payne 3 y su trailer de lanzamiento

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Llevamos tantos meses publicando vídeos de Max Payne 3, de la tecnología que le da vida, de sus posibilidades multijugador, que no nos damos cuenta de que el juego está ya aquí, que tocamos la calva de Max con la punta de los dedos. Rockstar nos ofrece su trailer de lanzamiento antes de que pensemos en tiempo bala y en vacaciones brasileñas.

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Esto es Max Payne: After the Fall

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Ya lo dijeron hace unos meses: la historia de Max Payne 3 se enlazaría con la de sus ancestros mediante unos cómics editados por Marvel. Y dicho y hecho, aquí tenéis el primer número, en perfecto inglés, de Max Payne: After the Fall. O lo que es igual: el paso de un Max newyorker y de buen tipín, al look de un camorrista siciliano. Lo tenemos íntegro, hoygan. (más…)

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Otra pipa del tito Max

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Anda, que si las armas de Max Payne 3 fueran de verdad y las tuviéramos cualquiera de nosotros en casa, la armería de Charlton Heston se iba a quedar corta. Vamos, que si las pillara Froilán iba a tener los pies con más ventilación que unas Adidas…